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System shock 2 weapon degradation
System shock 2 weapon degradation




Their latest foray into the first-person shooter world, System Shock 2, is an amazingly well crafted example of the genre that combines raw action with horror and suspense to deliver a gameplay experience that is very different from anything else on the shelves. Now, silently, the company has done it again. Each one of these games took a completely new approach to the shoot-everything-in-sight feel of most first-person shooters and instead created a world in which you actually felt as if you were the protagonist. More recently, the company offered up Thief: The Dark Project, an amazingly deep title that introduced first-person fans to a world in which each enemy was a potentially lethal threat. With Terra Nova, the developers tackled squad based combat from a first person point of view and succeeded wildly ¿ years before Tribes was even thought about. With the original System Shock, the team created an action game that actually made you feel like you were in a sci-fi movie. With Ultima Underworld and its sequel Ultima Underworld 2, the company took on the daunting task of infusing the depth of an RPG into a first person engine. Perhaps even more amazing is the fact that they manage to set the industry on its ear again and again with startling consistency.

system shock 2 weapon degradation

While other companies come and go claiming themselves to be this month's master of the first-person shooter, Looking Glass spends their time quietly taking the genre to places it's never been before. If there's ever been a stealth company, it's Looking Glass.






System shock 2 weapon degradation